Zephyr

Zephyr is a dagger with a blade of air, which was used by the Air Champion during the Planar War.

Description
Zephyr has a blade made of constant, rushing, air. It's sharpness hasn't been full tested, but when thrown at Rutugash it went through his scales and almost a metre into his body.

The handle itself is made of mythril, and is a brilliant silver, almost blue. It's engraved spiralling motifs.

Power
Zephyr acts as a +1 dagger, and it deals force damage instead of piercing. In addition, when the wielder hits a hostile target with an attack, they gain the benefit of both the dash and disengage action. This bonus can only occur once per turn.

Similar to Winterhunt, there is locked power in Zephyr. It's unknown how this will be unlocked.

Notable Owners
Zephyr was used by the Air Champion during the Planar War.

It eventually ended up in the treasure horde of Rutugash, the Desert Tyrant, in his lair near Tessali. During his fight with the party, Daniel Crowmer located it with the help of Gym's "Locate Object" spell. It ended up being crucial in defeating Rutugash while keeping everyone alive.